Whips being practically useless in their current state! Some links to stores and online shopping websites include an affiliate code. Rogues are not proficient with whips and would still have to choose to take this talent. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier or Dexterity modifier (your choice). -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds "- PHB Page 175, Top Left of the Page. Sentinel feat can stop someone 10 feet away. Rogues. Actually its one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. In 2020, Hipsters & Dragons was featured in the mainstream UK media, talking about D&D. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). War caster 5e feat cantrip dnd | Combining Warlock features & Whip Anyhow, if you like 75% of what Im doing here (Im not expecting us to agree on everything! I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapons usual damage die, when determining the attacks damage. One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. Powered by WordPress & Theme by Anders Norn. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them depending on how powerful you want to make this feat. Character Vault. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! STR-based Bear Totem with Sentinel, presumably? Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Monk Weapons 5e: A Comprehensive Guide - gamecows.com ), Id LOVE for you to become a subscriber (see sidebar) or to stay in touch via Facebook or even share this blog with some of your D&D-loving friends it would motivate me to keep investing time in this little blog, and give you guys a bit of extra D&D reading once or twice a month. Dungeon Solvers . Those are strength based maneuvers. You gain two superiority dice, which are d6s. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. For any melee character withextra attack,a whip does pull-ahead in the long run. Ive also taken some creative liberties and given it a feature to aid the user in their search for creatures of the night. Trip Attack 3. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. Whip Mastery Prerequisite: proficiency with whips You have mastered the use of whips as deadly weapons through hours of practice. Why Arent There More Bonus Action Cantrips. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. The closest thing I could think of to these mechanics are theGrapple andShove actions. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. The best answers are voted up and rise to the top, Not the answer you're looking for? -Damage: 1D4, Roll of 18 or above (Only apply Damage if Damage was intended): Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Would you use them in your game? Eldritch Invocations - DND 5th Edition - Wikidot Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! This would give melee rogues an extra 5 ft. to work within melee distance. If you want this to be balanced you should replace the reaction attack with something else. by Paizo. Some content found on this page may not be suitable for play at your table. My primary intention is to disarm. Now Ive always got a lot of time for what the Mearls has to say but overall Im not a huge fan of what he came up with on this occasion. I didn't think the specification was necessary. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Along with a mental stat boost, this feat grants a character telepathy with any visible creature within 60ft. For a better experience, please enable JavaScript in your browser before proceeding. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds Will One D&D Patch Up The 5e Armour Table? Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me as a DM, Id probably offer half damage on sneak attack dice. The Linguist Feat: A Key To Success In Dungeons And Dragons You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Simple Weapons Martial Weapons Ammunition Setting Specific Weapons Dragonlance Source: Dragonlance: Shadow of the Dragon Queen Weapon Properties Whip Mastery Feat : r/UnearthedArcana - reddit Sentinel 5e | DnD Feat Optimization Guide | Arcane Eye This feat allows a character to choose one level 1 spell from another class. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Why does Mister Mxyzptlk need to have a weakness in the comics? Comment* Great Weapon Master / Sharpshooter 1. I found your article very responsive and easy to understand. Resilient 5. A die is expended when you use it. Note that spells with range of Self and Touch are unaffected by the feat. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. But since the whip is pretty weak on its own, Id say it is balanced. At certain levels, your class gives you the Ability Score Improvement feature. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . How would it combine with that subclass and the Defensive Duelist feat? The problem? There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. Only dealing 1d4 damage in exchange for those properties is fair. ), I dont think the additional range overpowers them. *Plus Blinding Attack and Disabling Attack from this list. Fighter Feats 5E: The Top 10 Feats for Fighters - Nerds and Scoundrels Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. Now theres a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. When you use a whip, its damage die changes from d4 to d6. Each foot you swing costs one foot of movement. -Trip: Succeeds, target must Dex Save or be Prone & be bound until player releases or Dex Vs Dex contest succeeds They dont need extra bonuses to their maneuverability withcunning action. I think this is a reasonable ability to have, but because it confers a mechanical advantage, I want to make this a feat. Learn more about Stack Overflow the company, and our products. Immediately after you take the Attack action and attack with a whip, you can use your bonus action to trip or pull your target. A Gladiator feat that combines trident and net would be really cool! (Check out Esquiels Guide to Magic Weapons if you need some!). Id additionally rule that the spear is a reach weapon. While I primarily had rogues in mind for the feat, a monk can replace the daggers paltry d4 with their Martial Arts die bringing this back to a ninja-style shuriken master! The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. They are a one-handed finesse weapon with reach. DnD: How to Build Castlevania's Simon Belmont in 5e - ranged "grapple" and then attack? When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Fencing Master Oooh, I havent heard of the Duelist subclass, and I cant find it online. Then reduce the number of maneuver to dice to 1. Homebrew for Whips in D&D 5e - Dungeon Solvers Yet, so many rogues already use bows or crossbows which gives them even more distance between the enemy compared to a whip. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Search by name on the left, click feat name to display on the right. What other Feats would Spell Sniper pair best with? Thorny Ki (5e Feat) - D&D Wiki - dandwiki.com -Disarm: Succeeds, item drops at Players feet Find out more on the DMs Guild. I think the easiest way to reflect that is via an extended critical range especially as who doesnt love an extended critical range? Compendium Character Vault Manage Audio Token Marker Library Roll20 Companion App D&D Hub GM Hub. Design Notes: Theres a bit of confusion over the spear in the official rules for me. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage) can make any weapon pretty fierce. The whip wouldnt replace a dagger for rogues either. Not bad. Beastmasters Daughter D&D 5e Module Review. I am thinking Fighter 2 or 3 / Death Cleric X might be a fun whip user. I feel like a good quick balance to the whip would to make it 2d4, makes it a lot more viable and wanted given that the min damage is 2. Create an account to follow your favorite communities and start taking part in conversations. by Wizards of the Coast. -Disarm: Succeeds, player retrieves item And sometime in 2020 Im going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! Connect and share knowledge within a single location that is structured and easy to search. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Ghost Riders Chain is a magical whip that bends to the will ofGhost Rider. -Trip: Succeeds, target must Dex Save or be Prone +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. Here's a really silly idea: vuman Hexblade 1 / Lore Bard 5 / Arcane Trickster X, starting with Spell Sniper, Reach Booming Blade shenanigans, and plenty of wrathful smites from Hexblade with bard slots, using cutting words on their checks to break it. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. By taking the Charger Feat and casting Haste, a wizard can Dash, use a bonus action to attack, and then take a second action. Is it Unearthed Arcana or in a book? Otherwise, I think it's a cool idea. DnD 5e: The Best College of Whispers Bard Build - CBR It holds a maximum of 3 charges of the paladinsDivine Sense ability. I love the murder mystery set up here the roleplaying notes for all the NPCs are very well handled I LOVE the Flying Iron Owlbear and the Avowed and library generators are superb. When you say "+1", do you mean that it's a half feat (+1 to Dex I assume)? If this parry causes the attack to miss you, and you have the Defensive Duelist feat, you may also make one melee attack against that creature, as part of the same reaction. Stacking hexblade (cha to damage), thirsty blade (+cha with your hex weapon), oathbreaker paladin's aura of hatred (+cha to weapon), and dueling fighting style (+2 to damage)can make any weapon pretty fierce +17 flat damage is nothing to sneeze at, especially if you start eldritch or divine smiting on top of that. The first benefits are straightforward. How do I convince them to let . Calculating probabilities from d6 dice pool (Degenesis rules for botches and triggers). So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. I figured that allowing it to castHold Person andHold Monsterwas a great way to reskin this feature. JavaScript is disabled. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. Is this homebrew "Acrobatic Grappler" feat balanced? You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. Leaves 8 levels open for spells (bless gives a +1d4) and perhaps an paladin aura aswell? I couldnt recommend this guide enough.. Because of this, Ive given it a mini Divine Smite attached to its damage. bugbear Gloom Stalker ranger with duelist as the weapon style. In the right hands, this could be a lethal and unexpected combination. Be a Bugbear for even more fun with reach (though doesn't apply to AoOs, sadly). Also available on Fantasy Grounds. Frontpage - DND 5th Edition Feats should be more generic than having so many options, although it isnt bad of course. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. It's a class that can be a damage-dealing powerhouse up close, but operates just as well at a distance, either as . Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. Whip Mastery (Combat) - d20PFSRD You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. UPDATE. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. You were a real god of the schoolyard if you had one of these babies back in Middle School. Make a Dexterity (Acrobatics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check.