Tiers for Guilty Gear Strive - EventHubs The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. During a Homing Jump, canceling any normal into the same normal during hitstop will activate a Finish Blow. Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo. This forces you to either find your opponents habits or keep your pressure very tight, leaving little gaps. Outside of Bomber loops, youve also got a harder time making the most of his low health. Corner pressure is especially effective because of his poor mobility and lack of forward/air dashes to get out of sword pressure. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The character whose not only not bad but good, it's Sol Badguy! Jack-O is a woman with green eyes and red hair. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN This is a very small sample size, so should be taken with a big spoon of salt. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. GGST - Ramlethal Valentine Matchups - Dustloop Wiki Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. What are the worst matchups in Strive at the moment? 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Baiken's small stature and large buttons work well to corner Axl. While he does do an obscene amount of damage off the right hits, and while he can call her out in neutral, Ram generally has the upper hand. Happy Chaos and Ramlethal both share a deep connection, that being that you simply have to endure the rest on the match suffering in a corner as you hold this mix. Millia bottom 3. Level increase make it an excellent stagger option, forcing the defender to use Faultless Defense to push Sol away, making them more vulnerable to throws and pressure resets in turn. Test 6P is juiced so if Ram gets 6P happy just slap them. Used to call out opponents who make predictable jump-ins or keep chicken blocking. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Thus, it can be used both as a launcher and a grounded combo part depending on input timing. More than other characters at least. Resources. Data in [] represents values on Clean Hit (All versions). This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. Can be done out of a dash to let Sol slide closer to the opponent as the projectile moves forward, making it easier for him to utilize the plus frames of a late hit Gun Flame. In general, use low-commit moves like your K and P buttons. Combining both together allows Fafnir to travel nearly fullscreen, which helps alleviate Sol's problem of lacking fullscreen options. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Vote for tiers. I think most interestingly is Leo. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. The Clean Hit deals absolutely massive damage, so it should be used to end combos whenever possible. As both hits are overheads, during air dash setups it is possible to cancel the move into j.D to land early and 2K instead, which makes for a mix-up that is fairly hard to see. As more players learn the matchup and more characters get . It loses to throws, so try to only use it if the opponent isn't at point blank range. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. How much R.I.S.C. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. Best Match. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Privileged 3 frame normal that does it all. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. A Dragon Install-powered flying grab that makes Sol lunge fullscreen. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. Slight ground bounce on hit, hard knockdown upon landing. Here's how you can play Anji Mito in Guilty Gear Strive. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Sol Badguy - 4.9. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Score - Sum of match-up values for this character. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Has high damage and incredible disjointed range, albeit with somewhat slow start-up. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. It can also be kara canceled from 6S for another range increase. Best Match. Legend. His best poke is 5P/2P at 31/34 frames. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. Axl will likely attempt to reset to neutral over extending pressure sequences. Moves forward about one character length at no charge to fullscreen at max charge. Sol stabs downward with his sword. You should only ever really use air dash in the MU on reaction when you see a whiff. May plays neutral thanks to her amazing buttons that let her bully a lot of character, but Ram simply has better buttons for that. Pot's worst matchups are almost certainly Zato-1 and Axl. Guilty Gear Strive Tier List - Best Characters - Mejoress.com The hurtbox goes lower than 2D and does so faster, so properly timing this move can beat just about any poke whose hitbox doesn't reach the ground. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Upward swipe that hits overhead pretty quickly. Competent neutral and approach tools that get even stronger with meter. Sol matchup chart. Please keep in mind the matchup chart is subjective and not all players may agree. Search Results - Showing 0 - 34 Of 129. For example, conditioning the opponent to jump, attack, or backdash upon seeing certain attacks opens up opportunities to punish these responses. Guilty Gear / YMMV - TV Tropes 26. Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. In the case of 2H, this is faster than letting the move recover by itself. Refer to the. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Corner combo staple, and Sol's only disjointed air button. This opening is designed such that the attacker can easily counter the defender's attack with his own. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. This makes him extremely dangerous in scramble situations, allowing him to escape through small gaps in pressure (such as the 4 frame gap in Ky's 5KGuard:LowStartup:7Recovery:6Advantage:-2 > 6HGuard:AllStartup:15Recovery:20Advantage:-7), and punish conventionally safe moves. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. She's plus for days, but you can find an opening if you're patient. Guilty Gear -Strive-Anji. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. Also Snail is -24 on block. He is described as a noble vampire samurai who wields a bloodsucking blade. "Guilty Gear -Strive-" is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Matchups. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Sol's slower but more powerful strike invincible reversal. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] Zato-1 - 4.7. Yeah this is 100% accurate. Toggle menu. Second hit can Clean Hit at close range. Zato players like to sneak in his command throw but learn to recognize the situations they do it and be ready to beat him up for 90%. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. Battle Version 2.04#ggst #strive #guiltygear #guiltygearstrive #matchups #ggst_br #ggst_so The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. Guilty Gear Xrd REV 2 Tier List (2023) - Best Characters Ranked Wanna see me combo into 5K on Counter Hit? A special type of blocking done by inputting a block immediately before blocking an attack. Here's A Guilty Gear Strive Tier List You Can Refer To For The First Be careful when throwing out this move in neutral, as its range is quite poor. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Guess like your life depends on it. Can be kara canceled into any special move to increase its range. A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. The difference between the attacker's recovery and the period that the opponent is in blockstun. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Builds 1000 Tension once all damage is dealt. Best Match. Best Match. Use it after an empty jump to catch opponents expecting an overhead or in c.S or f.S pressure to represent the threat of a low that is difficult to challenge while you're at frame advantage. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Key tool in frame traps, leading to some of Sol's highest damage. If you don't punish it however, she's +2 which means she can keep running her pressure. Launches opponent and switches sides on hit, hard knockdown upon landing. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. The hard knockdown can grant good okizeme. Gatling Options: 6P, f.S, 2S, 6S, 5H, 2H, 6H, 5D, 2D. Hits twice. Usually improves frame data against blocked moves or gives more meter than a normal block or both. Testament pressure is now something to worry about in this new patch, do not let them lock you down. * Proration: Forced 75%. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano If performed low enough to the ground on an airborne opponent near the corner, the Clean Hit version can link into 5K for a full combo, though this is only possible early on in a combo when scaling is low, and the link is tighter against heavier opponents. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. The real issue is the whiff recovery he has on s.dp and f.s, and the ability to convert off a huge variety of situations. It always felt like he had the tools for every match up except nago. An attack during the opponent's pressure, intended to interrupt it. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. When he whiffs something like, Business as usual, watch out for Nago doing. Just based on my own experience, Id expect Chipp and Ram to be much worse matchups than May here. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Situational whiff punish at best, funny "why not" move at worst. Giovanna | Guilty Gear Wiki | Fandom Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Sol floats through the air before doing a diving punch. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. This is a very momentum based matchup, first to break the wall usually wins. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). If Baiken does somehow get in, she can win in a small amount of interactions which she can loop with mix. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. 21 sec 18-May-2022 Match-up is in Nago's favor. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Playing neutral vs Nago will include a lot of dash blocking because dude loves to just swing that sword. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Characters and their match-ups in Strive. : r/Guiltygear - reddit Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Your neutral is better than his but like other MUs, it's a tough ride when he finally gets in with backturn. Faust . Sol Badguy's tier match-ups in Guilty Gear Strive - EventHubs Guilty Gear Strive: Goldlewis Dickinson Guide Matchups | RATING UPDATE Sol: Guilty Gear -Strive- | DashFight Links into 5K on normal hit, while on Counter Hit it links into itself, Night Raid Vortex or a Tiger KneeAn input method to perform a special move in the air as fast as possible after you leave the ground. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. Faust - 5.9. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. This nets Baiken the screen space she wants while leaving Axl in an unfavorable situation. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. Goldlewis player: PROMOTE May and Millia! Anji has an array of frametraps and mixups to open up Baiken on defense, but is weak to HiiragiGuard:Startup:1Recovery:32Advantage:. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Vote for Leo's tiers . Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. To challenge these normals, Ky pretty much has to commit to. High pushback on block can make this move safe if properly spaced. Ideal combo ender and potential extender. Hits overhead, but is very reactable. Leo's Guilty Gear Strive tier match ups. Knocks opponent away and causes slight ground bounce on air hit. While H Kabari is minus, this doesn't mean you can just mash on Baiken though. On a ground hit, it combos directly into 2D for a hard knockdown or a follow-up combo. If Sol guardpoints through a strike, the opponent will be stuck in hitstop while Sol continues to move, making it next to impossible for them to escape if they're on the ground. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. search. If anyone else here is interested in this, please check out the code Alex Jaffe wrote here: Anyways, running the code on my own, this is the chart that I got from it: (Sorry in advance for the axis labels!). This is a Guilty Gear STRIVE I-no Matchup Tier List - YouTube Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. The proportion of damage dealt on normal block. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Our Guilty Gear Strive leaderboards are designed to give players an overview of what a duel feels like in GGST and give you a good idea of what players are using to win battles in the current version of the game. Sol does an uppercut with his sword's hilt. I want to pre-face this by saying that tier-lists don't matter. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. The most well-rounded defensive toolkit in the game. Use this to break the wall if Fafnir won't combo in time and the opponent is at ground level. Its invincibility while grounded and massive disjointed hitbox during ascent makes it a useful anti-air, but be warned that Sol is negative on block if the opponent air blocks it, and fully punishable if they happen to land close enough. May's tier match-ups in Guilty Gear Strive - EventHubs Dustloop focuses on the competitive elements of these games, and provides instructional content aimed at helping players improve. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). For Example: 2369 for a j.236 input. Loss, similar to regular strikes. Only use this if strike invincibility is desperately needed while in mid-air. Sol rushes forward low to the ground and delivers an uppercut. Only occurs if the first hit successfully connected. Guilty Gear Strive is the latest entry into a more than two-decade old franchise, . 12k matches is a lot, and 100 matches PER MU is not bad. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Vote for May's tiers . But some people in support of -STRIVE-welcomed lowered difficulty barrier for newbies (in the series . Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. His immense damage output massively rewards hard reads. In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. H Kabari is only minus 3, keeping it safe on block and will push the opponent towards Baiken. I spent one month straight learning I-No. Maybe it's cause of May's fast jump arc? Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. What are the worst matchups in Strive at the moment? Sol steps forward and swings his sword. Will lose to any attack before the super freeze but will not waste any Tension in doing so. Someone you don't want to run into. Try to get Axl to whiff. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Almost always abbreviated to TK. When a character's hurtbox is entirely beneath an opponent's attack. He is playing guilty gear and the other characters are playing strive. 6S can be kara canceled into any special move. It's way too much work for one person. Creado por Daisuke Ishiwatari y desarrollado por Arc System . sweep that can slip under many attacks. He's too fast, period. Goldlewis j.D is busted dawg that shit is actually so cracked lmao, Gold corner pressure that arguably rivals Rams. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube The number of frames for which a move has hitboxes. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). Do try to be careful when going for the second or third hit of, Since Testament has low damage relative to Ram, this makes winning neutral more often pretty vital which can be difficult because it's Ramlethal. Slow start-up makes it difficult to use in scaled combos, particularly mid-screen. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Thanks to its lack of proration, it is easily Sol's strongest starter. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Links into c.S on Counter Hit for a decently powerful conversion. Character Strategy pages generally have at least some basic counter-strategy.