Thats all. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. A HCA only lacking RAA (Huns, Bulgarians) will be better than a HCA lacking PT (Spanish, Vietnamese, Chinese, Berber, Lithuanian), and both will be better than lacking Bracer (Cumans, Persians). Without further do here is the build order: First 3 villagers build houses and then harvest sheep. Here, Mongol Hussars become a problem, because they kill easily Skirms, while tanking fire and not allowing you to aim for Mangudai. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. What an absolutely epic effort. You only get 2 boars, it's not a HUGE deal if you harvest those food faster. So the question is, what other strategies or army comps are at least viable with mongols? Mongols just have 400-550 more Food than everybody else automatically. Tamerlane, however, still remains directly mentioned in both Mongol and Tatar game history sections. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. This build is of an advanced difficulty and utilises early Feudal. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. Yep, that's also my opinion. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. With update 35584, hunters work 40% faster. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. They are actually more vulnerable to arrows than many other civs' Hussars because they miss the final armor upgrade.You want to handle enemy archers with your Siege Onagers or Mangudai, who are your prime units units, anyway. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. These include Turks, Italians, Malians and Saracens. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. The companion to Mangudai will always be Hussars. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. Mangudai Rate of Fire increased (made slower) to 2.1. Mangudai (non-Elite) frame delay reduced to 5. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. and our Disclaimer: Im not saying that these units are effective to stop a Mongol push. Note: The Mongol script is written vertically and from left to right (look for example here), so the one shown here has to be rotated clockwise by 90; further, it might not be visualized well in the browser. However, the lack of Plate Barding Armor and Ring Archer Armor make their mounted units less durable than they might appear. That's the main idea. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. They focus on cavalry archers. Mongols match Goth army with their own FU champs and Scorps. Am I right in feeling this way? Similarly Goths can counter the contingents of Mongol Cavalry Archer army by swarming Huskarls as they have attack bonus vs Archers and high pierce armor, this combined with disposable and fast created Halberdiers will make the Mongols to have a hard time. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. They do everything. Huskarls are also great at soaking arrows, but Hussars are already prepared to deal with them, so Goths should include Halbs on their composition and flood them constantly. Age of Empires II Civilizations | Altar of Gaming THE MONGOLS BONUSES AND UNIQUES Cavalry Archers fire +20% faster Light Cavalry +30% HPs Hunters work +50% faster Team Bonus: Scout Cavalry +2 LoS UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer UNIQUE TECH: Drills: Siege Weapons move +50% faster WONDER: Pleasure Tent? Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. Mobility here becomes a nightmare because they can separate 3-4 units from their main army to cripple your economy. Cav Archers bonus - There's no real way to use this effectively. When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. After that, theyll need to secure your resources, get at least a second castle, and advance to Imperial while raiding with Mangudai. Opinion and thoughts on . Age of Empires 2 Fast Castle build order Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). Find out more about this popular map, its meta, and what to expect going in. Press question mark to learn the rest of the keyboard shortcuts. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. Hope you liked it ;-). Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. 15 Skirms cant fight 15 Mangudai. Both can take a million hits from Mongols while hitting them hard. Complementing their fast units is their excellent siege weapons which also receive a great speed boost thanks to Drill. It's kind of a no-brainer but I'll explain it: you only use it a couple times on most maps but it gives you a huge boost. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. How to counter a 18p mongols archers rush? : r/aoe2 From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Mongols&oldid=719473. Otherwise, their navy is fair. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. Dont be too harsh on me if I made a mistake. At the beginning of the thirteenth century, the Mongol clans united and began a campaign of foreign conquest. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. The attack bonus against rams is removed. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. The map is Ravines where hunting is aplenty for the ravenous. The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. Will Ghengis Khan ever find the last dragon ball? Press question mark to learn the rest of the keyboard shortcuts. Thats why they need something in front of them (probably a gold unit, although again your own Hussars could work). The same goes for the rest of siege Unique Units. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Is there any good way for us to fight them? Were The Mongols Barbaric? - 451 Words | Internet Public Library On the verge of destroying the Ottoman Empire, he turned again suddenly. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. The attack bonus against rams is removed. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. You have to scout your enemy and keep checking what they're doing. Mongols (Age of Empires II)/Tree As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Mongols' new unique tech Nomads is very helpful when an opponent destroys a Mongol town, as it allows their houses to support population even if they are destroyed, reducing wood spent to replenish losses. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Tatars (Age of Empires II) | Age of Empires Series Wiki | Fandom Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. Yeah, making mangudai and siege really hammers your economy (esp. Rattans will fare much better, with their amazing pierce armor and 11 attack. Most of the citys 100,000 inhabitants were murdered. What is it like to play Mongols in AOE2? - Quora The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. 7 build lumber camp. Hi there. Stupid China. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. The best performance against Mongols is for Magyars, Tatars, Turks, Indians, Japanese and Saracens. Does parthian tactics affect mangudai? Explained by Sharing Culture Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. A very good complement to Paladins are Skirmishers, who can deal tons of damage to Mangudai while Paladins tank arrow fire. Bottom. They are also the only civilization that lacks all Imperial economy technologies. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Team Bonus: Light cavalry have +2 line of sight. Units in italics mean that they are not so effective or only situational. Mongols have a win-win synergy with the Tatars, since they allow Mongol Cavalry Archers (including Mangudai) to have extra line of sight, and both civilizations have great capabilities for raiding. Regular Cav Archers are way too expensive. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. You should still beware of enemy onagers. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Age of empires 3 Mod to make it similiar To AoE 2 - Age of Empires III How to deal with Mongol late game army : r/aoe2 - reddit Wagons are also outranged by Mangudai, so theyre less effective. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). by hit-and-running them. Age of Empires 2 Strategy: A Guide to Winning More Often - DiamondLobby I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. This page was last edited on 9 July 2014, at 16:48. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. The loss of Elite Cannon Galleons also hurts their navy a bit. The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. It's the fastest gathering in the game. Looking at numbers and seeing how easy they are to mass, Camels pose a threat to the Mongol army composition. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. Luring Deer and/or laming is also a viable strategy for the more experienced player. Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. Update 47820 slightly nerfed the speed of Mangudai, making it a bit harder for them to kite enemies. 01:43:00 - Le premier dbat : Polmique Orelsan : Le terme "mongol" est-il insultant ? They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. 11 and 12 villager chop wood. When the mangudai is uppgraded to elite status they have 0 missile delay. With another army of 100,000 or so horsemen, he swept into Russia and Persia, fighting mainly other Muslims. UNIQUE UNIT: Mangudai: super buff anti-Siege Cavalry Archer, UNIQUE TECH: Drills: Siege Weapons move +50% faster, ARCHERY: no Hand Cannoneer, Ring Archer Armor, MONKS: no Redemption, Sanctity, Illumination, Block Printing, Theocracy, DEFENSE: no Keep, Bombard Tower, no Heated Shot, no Treadmill Crane, no Architecture, ECONOMY: no Crop Rotation, Two-Man Saw, no Guilds, UNIQUE UNIT: Mangudai have bonus vs Rams and Trebs only, UNIQUE TECH: Nomads: Population is raised permanently by Houses, so destroying Houses does not lower it. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. The Mongols have access to the following units, buildings, and technologies. 1- Tree Hop. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. Mongols (Age of Empires II)/Strategy Monks will have a limited use. Will we finally learn how to defeat the Mongols in the Imperial Age? Again numbers and an insane micro will be needed to take a fight like this effectively. Their economy is not great after the Feudal Age. TL;DR: These are the units that could be used in late game against Mongols. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. They should be well protected both from Hussars and Mangudai, and, if hurt, vills behind can repair them. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. . With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. It can beat almost all civilizations in style, Mangudai and rams! ", Try to retreat and get your towers to do the work? Reddit and its partners use cookies and similar technologies to provide you with a better experience. A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. Units in bold are good options or better than average units for the fight. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. Your Trusted AOE2 Guide Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. When the first Castle is up, it is the time to start massing Mangudai and decide where to start raiding. "Good thing I brought my motorized siege units.". Returning to another chess analogy: everyone knows the Queen is the best piece on the board. Once they are able to construct a Siege . Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More This makes them probably the best units for hit and run tactics. Since the Mongol team bonus improves Light Cavalry Line of Sight, they can make a good synergy with the Poles, who give Light Cavalry +1 attack vs archers. the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). Mongols Overview AoE2 - YouTube What is so great about it? Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. Finally, we must pay attention to gunpowder. Each civilization in AoE2 has its unique unit with their own strengths and counters. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring.